Educational games, university teaching, student motivation, engagement, teaching methods, game based learning, educational technology, active learning, student involvement
This document summarizes teachers' perceptions on the advantages and disadvantages of educational games in university teaching, their impact on student motivation and engagement, and the challenges faced by teachers when integrating these games.
[...] (2024). Top 25 semi-structured interview questions (examples). Career Guru 99. Retrieved from https://career.guru99.com/fr/semi-structured-interview-questions/ (Consulted on 03 Jul 2024) Streubert, H.J. and Carpenter, D.R. (2011) Qualitative Research in Nursing: Advancing the Humanistic Imperative. Wolters Kluwer, Philadelphia. [...]
[...] Description of the educational game used in class Teachers use two types of games: a business simulation game and another game focused on the development of students' emotional skills. Figure 23: Description of educational games used by interviewed teachers 3.2.4.2. Teachers' impressions of students' reactions to educational games The answers show a great variability in the students' reactions, as shown in figure 24. Figure 24: Students' reaction to these games 3.2.4.3. Evaluation of the success of educational games Student motivation is paramount in the choice of educational games, according to participants. [...]
[...] According to them, the key to success lies in patience, flexibility, and mutual support. Figure 29: Teachers' advice to their colleagues on the integration of educational games 3.2.7. Debriefing following a pedagogical game activity Participants indicated that the debriefing is integrated throughout the gaming experience to evaluate student motivation, engagement, and understanding, as well as to seek improvements and maintain focus on pedagogical objectives. Figure 30: Debriefing strategies after pedagogical games 3.3. Discussion This research has shown that pedagogical games constitute a dynamic and attractive alternative to conventional teaching methods. [...]
[...] - Educational games allow students to progress in their understanding of the subject at different levels of complexity. This table shows how the results of our study align with the educational taxonomies and theories used. Educational games strengthen students' sense of belonging and self-esteem, in accordance with Maslow's hierarchy of needs theory, and foster their intrinsic motivation, in line with Deci and Ryan's self-determination theory. Teachers note that educational games, through the rewards they offer, reinforce student engagement and participation, which corresponds to Skinner's operant conditioning theory, and provide realistic scenarios that encourage active participation, as Vroom's expectancy theory suggests. [...]
[...] To conduct these interviews, we used the Teams platform. This choice was made to facilitate the coordination of the schedules of all participants. The goal was to offer greater flexibility in planning the interview sessions. The interviews focused on the perception that professors and students have of educational games, particularly on their ability to engage and motivate students, as well as their influence on students' understanding of the taught subjects (see interview guide in annex 1 and 2). The questions asked are based on Bloom's taxonomies and SOLO, which describe and study the development of cognitive skills and the progression of levels of motivation and engagement of individuals. [...]
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