Pathological gaming, addiction, psychological impacts, gambling disorder, impulse control disorders, DSM-IV, DSM-V, substance addiction, reward system, narcissistic flaws, borderline organization
This article examines the psychological impacts of pathological gaming, its definition, and the different phases a pathological gambler goes through, highlighting the negative consequences on individuals.
[...] From then on, the theme of killing the father would be one of the cornerstones of the neuroses experienced by Dostoevsky. He had analyzed that Dostoevsky had a very addictive behavior towards gambling, which was mixed with phases of frenzied game practices, phases of remorse, self-flagellation followed by great literary phases. Thus, for Freud, this passion for gambling would be a form of self-punishment of the gambler that is Dostoevsky towards himself correlated with this desire to kill the father, which makes duality in him (Bucher et al p.100 to 104). [...]
[...] In this continuity, researchers and psychology professors, Stephen R. McDaniel and Marvin Zuckerman of the University of Maryland, established a study that attests to these elements, titled 'The relationship between impulsive sensation seeking and interest and participation in gaming activities' published in 2002. Starting from the observation that the gaming sector had become a global activity sector generating billions of dollars, with some players having negative consequences of dependence. They present in this article the contributions of studies and theories on games of chance and chance that have mainly focused on the affective component of the game. [...]
[...] The pathological gambler is defined by the following attitudes: 'habitual taking of risks, invasion of life by the game, pathological optimism, inability to stop playing, escalation of stakes, thrill of the game' (Bucher et al p. 104). Bucher and Chassaing analyze the contributions of his work: 'Contrary to the conscious motivations put forward by patients (notably the lure of gain, the belief in their own intelligence or skill, or even the idea that life, after all, is just a game . [...]
[...] The rat then sets out to search for it. And the effect is reinforced over time. This is what is called behavioral sensitization, or inverse tolerance, initially demonstrated by Tilson and Reich in 1973. Behavioral sensitization thus corresponds to a progressive increase in associations between certain salient elements of the environment and the effect of the product. A phenomenon that ultimately has little to do with the satisfaction brought by the consumption of the drug. In fact, Robinson and Berridge have questioned the link between dopamine and pleasure. [...]
[...] 6-11). Paris: Dunod. Lévesque, David. (2017). Personality, anxiety-depressive symptoms and cognitive distortions: comparison of poker players and video lottery players. 10.13140/RG.2.2.23173.04321 Lesieur, H.R., Rosenthal, R.J. Pathological gambling: A review of the literature (prepared for the American Psychiatric Association task force on DSM-IV committee on disorders of impulse control not elsewhere classified). J Gambling Stud 5-39 (1991). https://doi.org/10.1007/BF01019763 Masson, E. (2014). [...]
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