Pathological gaming, behavioral addiction, dopamine, cognitive distortions, reward system, ventral striatum, prefrontal cortex, JHA, gambling addiction, addiction factors
A thesis defense presentation on the evolution of chance and gambling games into pathological gaming behavior, exploring factors and influences.
[...] Because as I read, I realized the interconnectedness of these. That's why vulnerabilities are mentioned first, and then the factors are presented one by one, or at least a large part of the factors, system failures, cognitive distortions, motivation. However, I end up with the multidimensional model of Sharpe, which synthesizes the different perspectives to illustrate the complexity of pathological gaming. It appeared to me as a response to my problem, broader but also well-centered. This model helped me to demonstrate how biological, psychological, and social influences interact to lead to addiction, highlighting the importance of considering each individual as a whole, rather than focusing on a single aspect of addictive behavior. [...]
[...] Today, we live in a society where games of chance and money have become ubiquitous. Whether it's through advertisements that invade our daily lives, particularly during the broadcast of sports competitions, or through mobile applications that multiply alluring offers. They promise us the jackpot, to change the course of our lives in an instant, to turn our dreams into reality. But behind this seductive facade lies a much darker reality: for some, it's not just a matter of entertainment or occasional attempts, but an endless spiral of betting, losses, and despair. [...]
[...] As I read, new factors and new ideas appeared. The articles piled up, and I didn't know how to approach all the essential points. I decided to present this part in the form of a sandglass. I started with general concepts such as the identity of the pathological gamer, then focused research in neurobiology and interdependent neural circuits and structures in the establishment and maintenance of behaviors such as the reward system, the ventral striatum, and the prefrontal cortex, since in my second part, the place of dopamine was a revolutionary breakthrough for understanding addictions. [...]
[...] _ Secondly, the population is not sufficiently informed about the risks of JHA, certainly, the financial aspects are often highlighted in 'moderating' ads, but their true impact is a kind of self-deception. The body and mind sink into a false complacency, which only asks for more of this behavior, so that it can only reveal to itself that it is lying. This TFE work allows for the organization of knowledge about JHA and pathological gaming, and why not present them together to the population. [...]
[...] In 2023, the average number of active players per day increased from 94,000 in 2019 to over 154,000. In addition, approximately 120,000 people were registered on the blacklist, often due to debts or requests for self-exclusion, a sign of a painful awareness of their situation. To build my thesis, I chose to opt for an approach centered on the game in order to evolve later on the factors. In my first chapter, I briefly present the importance of the game in the human condition: Winnicott qualified the game as universal, while Marianopolis considered it vital for human development. [...]
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